Create stunning photorealistic images and videos from any CAD system, real life photo, or even a quick napkin sketch.
IMAGE RENDERS COMPLETE IN 60 SECONDS.
Guerilla Render is a desktop production renderer and look development tool for animation and VFX work. Its workflow can begin with a Maya export or imported Alembic and OBJ assets, then continues with scene assembly, lighting, RenderGraph shading, render layers, passes, and AOVs. It is suited to artists preparing a shot or asset turntable where the authored 3D scene, camera, materials, and output structure need to remain under deliberate control. Guerilla Render can also support batch-oriented rendering once that scene is prepared.
Guerilla Render is for artists who need to assemble a complete 3D shot, assign RenderGraph materials, light the scene, and produce controlled layers and AOVs from prepared Maya, Alembic, or OBJ content. RENDERCAD is useful earlier or alongside that process when a designer needs a stronger still from the view already visible in CAD or a design application. Upload a clean viewport screenshot that clearly shows the silhouette, camera angle, and key surfaces, then explore presentation direction such as studio product lighting, an architectural setting, or a campaign-style concept image. This avoids a scene-transfer and renderer-setup step for quick design reviews, proposals, and visual exploration. Guerilla Render remains the better fit when the deliverable depends on editable scene data, specific pass outputs, or a managed VFX shot pipeline.
Guerilla Render fits animation and VFX workflows built around authored 3D data. A team can export from Maya, bring in Alembic or OBJ assets, reference content for look development or shot assembly, and use RenderGraph networks for materials and shading. Its render layers, passes, and AOVs are valuable when compositing needs separate image information and when lighting or shading choices must be repeated across a prepared project. That level of control is practical for an asset turntable, a sequence, or a shot whose scene remains the source of truth, but it requires the underlying geometry, camera, textures, and lighting to be set up in the renderer workflow.
RENDERCAD addresses an adjacent visualization need for designers, engineers, architects, and marketers. Start with the most informative existing viewport or reference image, keeping the intended angle and important form details readable. Use it to develop polished still options for a design review, client presentation, product concept, or early marketing direction without rebuilding the model in a DCC render scene. It is not a replacement for Guerilla Render when a production requires exact scene continuity, renderer-controlled materials, multi-pass compositing, animation, or final VFX deliverables. For repeatable image-based workflows, consult the RENDERCAD developer documentation.
Screenshot the CAD viewport you already have, render in the browser, and download a client-ready still or video without exports, plugins, or GPU setup.
Modeled by CADSharp in Onshape. Rendered with RENDERCAD.
Add | Change | or Remove referenced objects with the stroke of a brush.
RENDERCAD uses a maintained selection of image-generation models for different rendering tasks. Results can vary by model and input, so compare generated output with the source design before relying on geometry, materials, or dimensions.
| Feature | RENDERCAD | Guerilla Render |
|---|---|---|
| Engine | Generative AI | Path Tracing |
| Output | Images + Video | Varies by tool |
| Resolution | HD / 4K | Varies |
| Image Speed | Image renders complete in 60 seconds. | Scene, quality and available CPU resources dependent |
| Video Speed | Videos complete in 2-5 minutes. | Varies by workflow |
| Scene Set Up | No separate local scene | Varies by workflow |
| Input | Screen Snip | Varies by tool |
| Materials | 2,600+ Textures | Library varies |
| Backgrounds | 1300+ Backgrounds | Tool-dependent |
| Conditions | 40+ Effects | Tool-dependent |
| References | Up to 6 Per Render | Varies |
| Hardware | Cloud (None Required) | Desktop (Windows/Linux) |
| Install | None | Varies (web or app) |
| Cost | from $9/mo | Not publicly verified |
Side by side, feature by feature. See how RENDERCAD's AI approach compares with Guerilla Render's rendering workflow.
Skip a separate local scene build. Pick a condition, material, and background while RENDERCAD handles the image-generation step. Image renders complete in 60 seconds.
Common questions about RENDERCAD vs Guerilla Render
RENDERCAD processes generation in the cloud, so it does not require a dedicated local rendering GPU. You still need a supported browser and internet connection, and normal browser, upload, and download activity can use local device resources.
RENDERCAD image renders complete in 60 seconds. Competing renderer speed depends on scene complexity, render settings, hardware, queue time, and final output quality.
RENDERCAD starts at $9/month with credits that refresh monthly - predictable costs with no upfront investment or perpetual license fees.
RENDERCAD starts from a supported 2D image such as a CAD viewport capture, product photo, or drawing. You do not need to import the native 3D scene, but you may need to capture or export a clear image from the source application first.
RENDERCAD can generate a visual interpretation of a described or referenced material without requiring shader parameters. It does not guarantee physically measured or specification-accurate material behavior, so validate critical color, grain, reflectivity, and finish details against approved references.
Yes. A clear viewport capture can become a more polished visual for a design review. Image renders complete in 60 seconds, making it practical to prepare or iterate presentation options.
With RENDERCAD, upload or snip a clear image, describe carbon fiber, and add a material reference when exact visual direction matters. Image renders complete in 60 seconds.
Upload a clear view, describe the brushed-aluminum finish you want, and add a material reference when the visual direction matters. Because the result is generated from an image, inspect the grain direction and surface details against your original design before using it in a final presentation.
Describe an environment such as a sunny forest or urban street and use a reference image when needed. Image renders complete in 60 seconds without building a local scene file or environment map.
Start with a clear source view, choose a simple background, and describe the studio look you want. RENDERCAD can generate a presentation image without requiring you to build a traditional light rig, but the lighting is image-based and should be reviewed rather than treated as a physically measured setup.
RENDERCAD can generate orbit-style motion from a single image using a Camera option. Because the motion is inferred rather than rendered from a complete 3D model, review geometry and hidden-side details before publishing the result.
The Seamless Loop option is designed to improve continuity between the end and beginning of a generated video. Inspect the transition before publishing because generative motion and loop quality can vary by image and model.
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