Turn ADINA simulation views into clearer presentation visuals.
Finite element analysis software for nonlinear structural, thermal, CFD, FSI, and multiphysics simulation
Finite element analysis software for nonlinear structural, thermal, CFD, FSI, and multiphysics simulation
Engineers using ADINA for nonlinear structural, thermal, CFD, fluid-structure interaction, or multiphysics studies often need visuals that make complex analysis views easier to discuss outside the simulation team. RENDERCAD turns an ADINA model, mesh, deformation shape, contact study, flow field, or post-processing screenshot into a cleaner presentation image with clearer materials, lighting, context, and visual focus for design reviews, reports, proposals, and stakeholder updates. It is a visualization layer for communication after the engineering analysis is complete, not a replacement for ADINA's numerical results or validation workflow.
In ADINA, open the User Interface or post-processing view that best explains the analysis: a finite element mesh, deformed shape, stress context, contact detail, flow region, or CAD-derived component. Hide unnecessary annotations, set the camera, and capture the viewport. Upload the screenshot to RENDERCAD and describe the desired presentation outcome, such as a polished structural component, infrastructure detail, product cutaway, or coupled-physics scene. For API-based automation, route implementation details through /developers.
Modeled by CADSharp in Onshape. Rendered with RENDERCAD.
Add | Change | or Remove referenced objects with the stroke of a brush.
Tired of keeping up with the latest gen AI models? RENDERCAD is powered by a proprietary ensemble of the most cutting-edge AI engines, always up to date and fine-tuned to strictly maintain your design intent.
| Feature | RENDERCAD | Competitor |
|---|---|---|
| Engine | Generative AI | Varies by tool |
| Output | Images + Video | Varies by tool |
| Resolution | HD / 4K | Varies by workflow |
| Image Speed | ≈10 - 60 Seconds | Varies by scene/tool |
| Video Speed | ≈1 - 5 Minutes | Varies by workflow |
| Scene Set Up | Zero | Varies by workflow |
| Input | Screen Snip | Varies by tool |
| Hardware | Cloud GPU | Often local GPU/CPU |
| Install | None | Varies (web or app) |
| Cost | from $20/mo | Varies widely |
Read the numbers. We trust you to know theirs.
Skip the setup tax. Pick the condition, material, and background with just a click while RENDERCAD handles the heavy lifting. No lighting rigs, no environment setup, no 45-minute wait; get photorealistic results in seconds.
Common solutions for ADINA users
Because RENDERCAD is an overlay or web app, it runs independently. You can keep modeling in ADINA while we process images in the background.
Open the tool, drag a box around your model on screen, and the image loads instantly for prompting. You never have to close ADINA.
Prompt for material mixes like "Mesh fabric," "Rubber sole," and "Leather accents."
RENDERCAD paid plans include access to the Realistic engine, with 4K available on supported tiers.
Our "Realistic" engine is trained on millions of professional product photographs. It understands real-world lighting and materials better than manual shader settings often allow.
It acts as a powerful upscaler. It takes a jagged, low-res CAD screenshot, real photo, or hand drawing and reconstructs it into a sharp, 4K render in 10-60 seconds.
It calculates "Ambient Occlusion" (shadows in cracks) and "Soft Shadows" simultaneously, grounding the object so it doesn't look like it's floating.
Agile teams need speed. The ability to upload or snip an image, prompt, and share keeps the design conversation moving faster than traditional rendering pipelines.
It shifts the workflow from "Computing Physics" to "Describing Intent." It is the natural evolution of how we interact with digital 3D data.
No, image references and masks require Realistic mode. Fast mode is optimized for speed and doesn't support reference inputs. Switch to Realistic for full control.
Instead of one prompt for everything, you mask each material zone and provide specific references - chrome here, leather there, plastic elsewhere - for precise control.
Render once, then use different lighting reference images - daytime photo vs. night scene - to generate both versions from the same model.